Tiffany Tarampi

level designer

tiffany tarampi

My goal as a creative is to make immersive experiences that people can share. I try my best to combine a curious mind with a passionate heart, and I can only hope to communicate and share my ideas with everyone who interacts with them. Being able to work as a Level Designer has been creatively challenging and rewarding, and I look forward to a future that lets me explore more!

resume | LINKEDin

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level design

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Call of Duty: Black Ops Cold War

Level Designer
I was responsible for designing, detailing, and closing maps for the Multiplayer team. I also drove team initiatives on onboarding and training both the internal and external teams.

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call of duty: black ops 4

Associate Level Designer || Level Designer
As a designer on the Multiplayer (MP) team, I was responsible for designing and detailing gameplay spaces. Additionally, I grew into a technical role, closing maps and fixing map issues in the live game.

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call of duty: black ops 3

Level Design Intern || Associate Level Designer
Coming onto the project during DLC, I was responsible for implementing design changes to remastered Black Ops 1 & 2 maps. In addition, I worked in conjunction with a third party studio (Beenox) to detail and get the maps performant for ship.


other work

photography

Music